An AI opponent isn't typically going to accept deals that aren't in its favor. Something to keep in mind about the Civ V AI: unlike some previous iterations of the game, the AI's designed to play to win too (how good it is at doing that is a different issue, but the intent is there ). One of the more recent patches made the AI much more demanding when trading with a player that's far ahead of them in the game, and you can see stuff like that (or very high demands for research agreements). If they've got two or more and you've got decent relations, you should be able to do one-for-one. Sounds to me like you're asking for their very last one of that kind. It doesn't matter which civ I ask, or what my standing is with them. #CIVILIZATION V BRAVE NEW WORLD NOT WORKING PLUS#The level of detail in the changes and additions show the tremendous effort that the Firaxis put into the expansion.Is trade diplomacy in this game still broken? Every time I ask for one measly luxury resource in trade, they ask for (and will not accept less than) at least THREE of my luxury resources plus some gold. For players still enjoying Civ V, it is a definite must-buy as it adds many rich elements to an already comprehensive game. The scenarios are usually quite scripted and feel tacked on, and this is no exception, but this is only a minor portion of the overall game experience.ĭespite these few minor hiccups, Civilization V: Brave New World is a wonderful expansion. Both scenarios offer unique gameplay elements not found in the core game, and like all the scenarios that came before them in previous versions, they are difficult to beat unless following a specific formula for victory. There are two new scenarios: The American Civil War, and Scramble for Africa. This can be frustrating when they do this in your territory early in the game, and you're forced to eliminate the city just because the AI is exploiting a bug, and again, it diverts resources from culture to war. The AI is under no such restriction as they will repeatedly build cities within three (and even two) hexes of another city. In Civilization V, players cannot build cities within 4 hexes of each other. There's also a disturbing bug that the AI routinely takes advantage of. There are a lot of new benefits that can be unlocked in each branch, and it makes the entire process of selecting an ideology so much more rewarding than the previous versions of the game. If you're a warmongering menace to the world, you'll probably go with Autocracy, while a smaller civ focused on great people will likely choose Freedom. Upon reaching the modern era, the player will have to pick an ideology they want to follow. Social policies have been given a major overhaul, with many of the benefits being re-organized (and changed) into new categories like Exploration, Trade, and the expanded Ideologies (Freedom, Order, and Autocracy). It's mostly automatic but becomes aggravating when playing as a city-state like Venice and have dozens upon dozens of trade routes that need to be renewed. Your civilization does not require treaties with a neighbor to trade with them and instead, trade caravans or ships can be sent to another city. International trade is another new feature that greatly boosts the economy in the early years, and is a source of mutual beneficial resources for trade partners. This subtle yet drastic change forces players to re-think strategies on how best to deal with neighbors. Diplomacy is very important as players can find themselves without friends when the AI suddenly decides to ban your luxuries, sending your empire into a foul swoon which spawns barbarian units that wreck havoc on your infrastructure. Player influence on the congress is controlled by delegates, which increase in number based on the size of your empire and how many city-state allies you have. The World Congress is where all the leaders of the world come together and propose global issues, such as banning certain luxuries, enacting trade embargoes on warmongering nations, or even constructing the International Space Station. Although a neat idea, this feature is lacking in variety and depth.Īlso new is the World Congress, which morphs into the United Nations later in the game (there is no longer a United Nations wonder). After reaching that level, the terrain becomes littered with antiquity sites, primed for digging up valuable artifacts the archaeologist can recover. Upon researching archaeology, a completely new feature of the game opens up, with players gaining access to an Indiana Jones-like unit aptly called an archaeologist. Great works and tourism don't stop with Great People in the game, however.
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